
CT.03.CU_1
Matching the visual language of the orbs - built with particles - the 3D environment is substituted by a 3D Point Cloud of the selected zones (Universität Basel). The visual input for the registration of emotions is also substituted by particles, and the controls and UI are improved.
This experimental project consisted on revealing a compilation of human emotions arising from the built environment using VR, 3D modelling in Unity and interactive computation. In order to achieve this, different emotions were selected and drawn according to how they feel in the body. Later, those colours and shapes were virtually projected into the city.
The initial project was part of a group assignment for the 'Material Investigations' course. While my two teammates were responsible for conducting interviews with participants around the city to document the emotions they associated with each building, my role involved developing an AR application to project these emotions onto the city and analyzing the various emotions collected to create a color and shape code that could be represented in the application.



Beta version 'Basel's emotion App' elaborated in 2022 to show the registration process of emotions in the city of Basel. This constitutes my individual contribution to the group work.
The project was later improved due to the limited time and credits allocated in the course. For the enhancement, the city's volumetry was replaced with aerial point clouds obtained from Swisstopo, processed and colorized using CloudCompare for import into Unity with the PCX plugin. Additionally, the emotional orbs were designed with VFX particles. On the other hand, the most frequently chosen descriptive adjectives from the interviews were selected for visualization, resulting in an application that shows how these emotions occupy the built environment and inform us about the participants' sense of place.